How to make a Text Adventure game in Rust - VII - Distance
Part VII of the Rust Text Adventure Series - In this post, we'll explore the concept of distance in a text adventure game. Distance between locations, objects, items and actors can be used to decide when and which actions can be completed and offer the added benefit of simplifying the game's program. Furthermore, the concept of distance can enable our game to respond to user actions with more and better messages for players which will provide a deeper, richer experience for players.
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