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Showing posts from February, 2023

How to make a Text Adventure game in Rust - X - More Attributes

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Part X of the Rust Text Adventure Series - In this post, we'll increase game immersion by adding additional attributes to game object. This update will add weight to objects and size to containers, the ability for passages to be blocked or take players to unexpected locations, and health for in-game actors. We'll also explore a bonus map drawing capability.
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Trip Report, February 1st, 2023

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Trip report from the eighth month of the journey. In which we follow up on our January plans and step up the pace of posting. Also, fun with numbers.
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